Sunday, April 14, 2013

New Monster - Sqwinj

Sqwinj

NumberEncountered: 1 or 2, only found in the lair of giant ants
Alignment: neutral
Movement: 30' (60' charge)
Armor Class: 8
Hit Dice: 2
Attacks: 1 (gore)
Damage: 1d6 + special
Save: F2
Morale: 12
Hoard class: none (only that belonging to the ants)
XP: 29

The Sqwinj is believed to be an ant that would have been a queen, but due to the lair already having an established queen, this pretender to the throne became a bloated, yet mobile mutant.

Sqwinjes have a set of spikey quill-like projections at the front of their head that they use for weapons against invaders in the lair. If they have a straight line of from 20' to 60' they can charge which adds an extra d6 to the damage of their initial attack.

Once a sqwinj hits a target the quills become stuck in the victim who suffers 1d6 per round from the twisting movement of the sqwinj, until they make a save vs petrification to free themselves. The victim can do nothing other then try to get free when impaled by the sqwinj.

When a sqwinj is killed it releases an odor that draws ants to the site at a rate of 1d4 per round for 3 rounds. These arrivals will be maddened by the scent and attack intruders with a plus 1 to hit and damage for the duration of the battle.

No comments: