Friday, February 24, 2012

20 questions of campaign style

These questions are making their way around the OSR blogs and seem like a great idea for helping define some of the campaign feel for the players and curious onlookers.

  1. Ability scores generation method? 3d6 in order, if average of stats is below 11 start over
  2. How are death and dying handled? 0 = unconscious, below that = save vs death
  3. What about raising the dead? expensive, hasn't come up yet
  4. How are replacement PCs handled? roll up, beam in if appropriate, we have plenty of available characters, no need yet to roll new ones
  5. Initiative: individual, group, or something else? individual
  6. Are there critical hits and fumbles? How do they work? crits double rolled damage, confirmed fumble breaks or damages weapon (1 followed by another 1)
  7. Do I get any benefits for wearing a helmet? helmet comes with armor, without a helmet green slime may be instant doom 
  8. Can I hurt my friends if I fire into melee or do something similarly silly? maybe, on a 1 roll to hit nearest friendly in the melee
  9. Will we need to run from some encounters, or will we be able to kill everything? you don't have to outrun the dire bear, just outrun your party mates 
  10. Level-draining monsters: yes or no? yes
  11. Are there going to be cases where a failed save results in PC death? yes
  12. How strictly are encumbrance & resources tracked? moderately, experimenting currently with the rules from Lamentations of the Flame Princess
  13. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? not training, new spells have to be found or be with wizard, can level during adventure
  14. What do I get experience for? treasure mostly, monsters a little, other awarded case by case
  15. How are traps located? Description, dice rolling, or some combination? combo
  16. Are retainers encouraged and how does morale work? B/X style
  17. How do I identify magic items? house rule on the blog (July 2011 posts)
  18. Can I buy magic items? Oh, come on: how about just potions? if you can find someone willing to part with them 
  19. Can I create magic items? When and how? When you reach high enough level
  20. What about splitting the party? be my guest, mwahahaha
So far the campaign has seen 5 characters roll death saves, 2 failed, 3 succeeded.

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